Contraband Items - RP - 2nd round.
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Segovax
Muffin Heretic
6 posters
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Contraband Items - RP - 2nd round.
All Characters that survive the first one, can keep their characters, or exchange them for a new one, suggesting said character here.
New People can join, they require no knowledge of what happened up so far.
Once everyone is fine in here, the Bar will open, where our characters will meet and discuss what to do next.
The Contraband Item Crew will then meet them, once they are done with what they are currently doing.
Race: (please ask permision for anything other than Humans)
Age:
Allegiance: (rogue is preferable, anything else is alright as well, but I'll maybe be nitpicky about it
Weapons: (nothing too strong and no relics unless you can give me good reasoning for it)
Armour: (as long as it's bellow Terminator Armour I guess it should be fine)
Gadgets/miscangelous:
General look: (I would like it if you could include a rough size of the character as well)
Skillset: (please put 10 points into where you would like them, the skills you choose will also advance better within the game than the others.)
Atk Str.
Atk Spd.
Accouracy
Def
Reflexes
Psykic power
Programming Knowledge:
Medicational Knowledge:
Vitality:
Acrobatic:
You may still make a charismatic or stealthy character, however, these traits are difined with what you wear and your looks, not a skillset. However you may still get a boost on these within the game.
General Reminder:
The stronger you make your Character the more hardship they will face. Some of you know by now how I do this, but you're generally better off, if you become stronger inside the RP. Don't make it too weak though, otherwise I'll have a hard time putting you into the same engagements as the others. Thank you.
We can Discuss this out, of course.
I'll use the Stats mainly, for if you want to go and challenge a different Player and even then, it will mainly be decided by your armoury, element of surprise and stuff like that.
New People can join, they require no knowledge of what happened up so far.
Once everyone is fine in here, the Bar will open, where our characters will meet and discuss what to do next.
The Contraband Item Crew will then meet them, once they are done with what they are currently doing.
Race: (please ask permision for anything other than Humans)
Age:
Allegiance: (rogue is preferable, anything else is alright as well, but I'll maybe be nitpicky about it
Weapons: (nothing too strong and no relics unless you can give me good reasoning for it)
Armour: (as long as it's bellow Terminator Armour I guess it should be fine)
Gadgets/miscangelous:
General look: (I would like it if you could include a rough size of the character as well)
Skillset: (please put 10 points into where you would like them, the skills you choose will also advance better within the game than the others.)
Atk Str.
Atk Spd.
Accouracy
Def
Reflexes
Psykic power
Programming Knowledge:
Medicational Knowledge:
Vitality:
Acrobatic:
You may still make a charismatic or stealthy character, however, these traits are difined with what you wear and your looks, not a skillset. However you may still get a boost on these within the game.
General Reminder:
The stronger you make your Character the more hardship they will face. Some of you know by now how I do this, but you're generally better off, if you become stronger inside the RP. Don't make it too weak though, otherwise I'll have a hard time putting you into the same engagements as the others. Thank you.
We can Discuss this out, of course.
I'll use the Stats mainly, for if you want to go and challenge a different Player and even then, it will mainly be decided by your armoury, element of surprise and stuff like that.
Muffin Heretic- Posts : 275
Join date : 2017-01-18
Location : The Warp
Re: Contraband Items - RP - 2nd round.
Name: Slaith
Race: Human
Age: 28
Allegiance: Khorne, Blood pact
Weapons:Las rifle, bayonet, machete, frag grenade and las pistol
Armour: Flakk armor
Gadgets/miscangelous: A skull of a holy priest of the god emperor, he prays to it before battle for the blessings of khorne
Likes: Heavy metal and killing things
General look:
Atk Str:2
Atk Spd:2
Accuracy:2
Def:1
Reflexes: 2
Psykic power:
Programming Knowledge:
Medicational Knowledge:
Vitality: 1
Acrobatic:
Race: Human
Age: 28
Allegiance: Khorne, Blood pact
Weapons:Las rifle, bayonet, machete, frag grenade and las pistol
Armour: Flakk armor
Gadgets/miscangelous: A skull of a holy priest of the god emperor, he prays to it before battle for the blessings of khorne
Likes: Heavy metal and killing things
General look:
Atk Str:2
Atk Spd:2
Accuracy:2
Def:1
Reflexes: 2
Psykic power:
Programming Knowledge:
Medicational Knowledge:
Vitality: 1
Acrobatic:
Last edited by Segovax on Wed May 31, 2017 9:43 pm; edited 3 times in total (Reason for editing : Image too big)
Segovax- Posts : 111
Join date : 2017-03-07
Re: Contraband Items - RP - 2nd round.
awsome, I love this guy
He'll rock it.
He'll rock it.
Muffin Heretic- Posts : 275
Join date : 2017-01-18
Location : The Warp
Re: Contraband Items - RP - 2nd round.
I'll be using Booker again, and I'll put the profile here when the first one ends. If Booker dies, I'll use Meros.
Re: Contraband Items - RP - 2nd round.
Name: Senera Fernando
Race: Adeptus Astartes
Age: 170
Allegiance: The Imperium of Man and the Emperor of Mankind
Weapons: Thunderhammer[Zeal], Inferno pistol, Melta Bomb, Frag granades and Krack granades
Armour: Mark VIII: Errant Armour
Gadgets/miscangelous: Storm-shield[Faith](Bound to his left arm with a Chain of Zeal), Auspex
General look: Skin slightly tanned, Average Astartes height(8ft), Short Black hair. No facial hair
Skillset:
Atk Str:1
Atk Spd:0
Accuracy:0
Def:8
Reflexes:0
Psykic power:0
Programming Knowledge:0
Medicational Knowledge:1
Vitality:0
Acrobatic:0
Race: Adeptus Astartes
Age: 170
Allegiance: The Imperium of Man and the Emperor of Mankind
Weapons: Thunderhammer[Zeal], Inferno pistol, Melta Bomb, Frag granades and Krack granades
Armour: Mark VIII: Errant Armour
Gadgets/miscangelous: Storm-shield[Faith](Bound to his left arm with a Chain of Zeal), Auspex
General look: Skin slightly tanned, Average Astartes height(8ft), Short Black hair. No facial hair
Skillset:
Atk Str:1
Atk Spd:0
Accuracy:0
Def:8
Reflexes:0
Psykic power:0
Programming Knowledge:0
Medicational Knowledge:1
Vitality:0
Acrobatic:0
senera2000- Posts : 255
Join date : 2017-01-19
Age : 24
Location : Polgasowita, Sri Lanka
Re: Contraband Items - RP - 2nd round.
Works out, especially since you asked for permission.
Fair warning, though I already gave that above as well; Senera will encounter harder enemies than the others since he has a advantage.
Fair warning, though I already gave that above as well; Senera will encounter harder enemies than the others since he has a advantage.
Muffin Heretic- Posts : 275
Join date : 2017-01-18
Location : The Warp
Re: Contraband Items - RP - 2nd round.
I guess i can post in here now...
Name: Kat (Assassinorum Codename and real name unknown)
Race: Human (Callidus Assassin)
Age: Unknown (looks like ~28)
Allegiance: Rogue
Weapons: Neuron shredder, Poison Blades
Armour: Synskin Bodyglove with removed mask but also casual clothes which does not reveal too much of her.
Gadgets/miscangelous: Can shape shift
General look: Long dark brownish hair (not braided like the usual Callidus), normal size for a woman (~1,74m), unusual white skin, tends to wear black.
Skillset:
Atk Str: 1
Atk Spd: 2
Accouracy: 1
Def: 0
Reflexes: 2 (+1)
Psykic power: 0
Programming Knowledge: 0
Medicational Knowledge: 0
Vitality: 3
Acrobatic: 1
(Same as before)
Name: Kat (Assassinorum Codename and real name unknown)
Race: Human (Callidus Assassin)
Age: Unknown (looks like ~28)
Allegiance: Rogue
Weapons: Neuron shredder, Poison Blades
Armour: Synskin Bodyglove with removed mask but also casual clothes which does not reveal too much of her.
Gadgets/miscangelous: Can shape shift
General look: Long dark brownish hair (not braided like the usual Callidus), normal size for a woman (~1,74m), unusual white skin, tends to wear black.
Skillset:
Atk Str: 1
Atk Spd: 2
Accouracy: 1
Def: 0
Reflexes: 2 (+1)
Psykic power: 0
Programming Knowledge: 0
Medicational Knowledge: 0
Vitality: 3
Acrobatic: 1
(Same as before)
Last edited by Some Kitty Cat on Sat Jun 17, 2017 7:53 pm; edited 1 time in total
Some Kitty Cat- Posts : 93
Join date : 2017-01-18
Location : In my bed
Re: Contraband Items - RP - 2nd round.
Name: Roger Ishmael Booker
Race: Human
Age: 33
Allegiance: Rogue
Weapons: Missile Launcher, Autopistol, Combat Knife, Sanctifier Grenade
Armour: Scavenged Arbites Armour
Gadgets/miscangelous: Frag, Krak, Concussion and One unidentified mystery missile
General look: Exactly like me (picture can be provided if needed), at a height of 6,1
Skillset:
Atk Str: 2
Atk Spd: 1
Accouracy: 3
Def: 1
Reflexes: 1
Psykic power: 0
Programming Knowledge: 0
Medicational Knowledge: 0
Vitality: 2
Acrobatic: 0
Just to ask, do veterans of the first rp 'rank up' in any way, with an extra skillpoint or something? I could easily do without it, but in curious as to the benefit I'd receive if any of reusing Booker.
Race: Human
Age: 33
Allegiance: Rogue
Weapons: Missile Launcher, Autopistol, Combat Knife, Sanctifier Grenade
Armour: Scavenged Arbites Armour
Gadgets/miscangelous: Frag, Krak, Concussion and One unidentified mystery missile
General look: Exactly like me (picture can be provided if needed), at a height of 6,1
Skillset:
Atk Str: 2
Atk Spd: 1
Accouracy: 3
Def: 1
Reflexes: 1
Psykic power: 0
Programming Knowledge: 0
Medicational Knowledge: 0
Vitality: 2
Acrobatic: 0
Just to ask, do veterans of the first rp 'rank up' in any way, with an extra skillpoint or something? I could easily do without it, but in curious as to the benefit I'd receive if any of reusing Booker.
Re: Contraband Items - RP - 2nd round.
once the RP is really over, all of the ones that survived the ordeal, can put one more Skillpoint somewhere.
I'd like to make it better, but since Skillpoints give a edge in pvp mostly and you already have the possibility to carry awsome and advanced weapon tech from surving; I'd guess it'd be unfair if it was any more.
please just put it there yourself, edit or repost your post, thanks
I'd like to make it better, but since Skillpoints give a edge in pvp mostly and you already have the possibility to carry awsome and advanced weapon tech from surving; I'd guess it'd be unfair if it was any more.
please just put it there yourself, edit or repost your post, thanks
Muffin Heretic- Posts : 275
Join date : 2017-01-18
Location : The Warp
Re: Contraband Items - RP - 2nd round.
Ok, thank you
Name: Roger Ishmael Booker
Race: Human
Age: 33
Allegiance: Rogue
Weapons: Missile Launcher, Autopistol, Combat Knife, Sanctifier Grenade
Armour: Scavenged Arbites Armour
Gadgets/miscangelous: Frag, Krak, Concussion and One unidentified mystery missile
General look: Exactly like me (picture can be provided if needed), at a height of 6,1
Skillset:
Atk Str: 2
Atk Spd: 1
Accuracy: 3
Def: 1
Reflexes: 2
Psychic power: 0
Programming Knowledge: 0
Medicational Knowledge: 0
Vitality: 2
Acrobatic: 0
Name: Roger Ishmael Booker
Race: Human
Age: 33
Allegiance: Rogue
Weapons: Missile Launcher, Autopistol, Combat Knife, Sanctifier Grenade
Armour: Scavenged Arbites Armour
Gadgets/miscangelous: Frag, Krak, Concussion and One unidentified mystery missile
General look: Exactly like me (picture can be provided if needed), at a height of 6,1
Skillset:
Atk Str: 2
Atk Spd: 1
Accuracy: 3
Def: 1
Reflexes: 2
Psychic power: 0
Programming Knowledge: 0
Medicational Knowledge: 0
Vitality: 2
Acrobatic: 0
Re: Contraband Items - RP - 2nd round.
I will not be in the second round, as I'll be away for long stretches fairly soon.
Falco Sanders- Posts : 157
Join date : 2017-02-03
Location : Milky Way
Re: Contraband Items - RP - 2nd round.
that's cool, there will be a third, maybe you'll be back, 'd be nice :3
Have fun and good luck with whatever it is that you're gonna do.
Have fun and good luck with whatever it is that you're gonna do.
Muffin Heretic- Posts : 275
Join date : 2017-01-18
Location : The Warp
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