Final Judgment (Recruitment)
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Apothecary Meros
Lucan Tyrius
6 posters
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Final Judgment (Recruitment)
You are a member of the newly formed Special Operations Division Biohazard & Anomaly Countermeasure Unit Phi-13 "The Courthouse".
Your mission is to secure, terminate, or otherwise contain confidential and dangerous subjects, artifacts, and data from SOD research sites after security breaches, or to secure these subjects from the field. It is a dangerous job, with a 68% mortality rate, but you get the best toys, the best assignments, and the best pay.
As a member of The Courthouse, you will go by a codename that is law/court related. Just like all other BACU soldiers you don't have a name anymore.
You were pulled from the Renatian Legions for your skills, but here your just a rookie... Respect and listen to your team leader and you might make it out alive.
Your mission is to secure, terminate, or otherwise contain confidential and dangerous subjects, artifacts, and data from SOD research sites after security breaches, or to secure these subjects from the field. It is a dangerous job, with a 68% mortality rate, but you get the best toys, the best assignments, and the best pay.
As a member of The Courthouse, you will go by a codename that is law/court related. Just like all other BACU soldiers you don't have a name anymore.
You were pulled from the Renatian Legions for your skills, but here your just a rookie... Respect and listen to your team leader and you might make it out alive.
Re: Final Judgment (Recruitment)
Armour Choice
Note: You can only have The Acryos if you use heavy weapons.
Asthinius Agaro Armor: Fully sealed armor equipped with both a filtration system and back up air supplies (6hours). Armor system comparable to carapace armor in protection. Fully integrated HUD/DATAnet interface and IFF system. Helmet equipped with both a high powered light and thermal optics.
Acryos Armor: A power armored version of the Asthinius, it carries additional air on top of also being power armor (10hours). Posseses everything the previous armor has.
Weapons (Normal)
Pax Ultima Hellgun
Multi-Fire Type Zyphyr Autogun (7.75mm rounds)
Carnifex Phosphor Microcharge Rifle
Belmix Volkite Rifle
Weapons (Sidearms)
Hellpistol
Volkite Pistol
Slug Revolver
Weapons (Heavy)
Lascannon
Heavy Plasma Caster
Heavy Volkite Cannon
Petrus Phosphor Microcharge Chain launcher.
Particle Cannon
Photon Thruster
Weapons (Support)
Grenade Launcher
Weapons (Long Range)
Arnax Particle Rifle
Long las
Weapons (Close)
Mephistopheles Semiautomatic spread launcher
Meltagun
Weapons (Melee)
(Any power weapon)
Note: You can only have The Acryos if you use heavy weapons.
Asthinius Agaro Armor: Fully sealed armor equipped with both a filtration system and back up air supplies (6hours). Armor system comparable to carapace armor in protection. Fully integrated HUD/DATAnet interface and IFF system. Helmet equipped with both a high powered light and thermal optics.
- Spoiler:
Acryos Armor: A power armored version of the Asthinius, it carries additional air on top of also being power armor (10hours). Posseses everything the previous armor has.
- Spoiler:
Please note: The Acryos Armor has the same helmet design as Asthinius Agaro Armour.
Weapons (Normal)
Pax Ultima Hellgun
Multi-Fire Type Zyphyr Autogun (7.75mm rounds)
Carnifex Phosphor Microcharge Rifle
Belmix Volkite Rifle
Weapons (Sidearms)
Hellpistol
Volkite Pistol
Slug Revolver
Weapons (Heavy)
Lascannon
Heavy Plasma Caster
Heavy Volkite Cannon
Petrus Phosphor Microcharge Chain launcher.
Particle Cannon
Photon Thruster
Weapons (Support)
Grenade Launcher
Weapons (Long Range)
Arnax Particle Rifle
Long las
Weapons (Close)
Mephistopheles Semiautomatic spread launcher
Meltagun
Weapons (Melee)
(Any power weapon)
Re: Final Judgment (Recruitment)
Codename: Judge
Designation: Courthouse One
Kit: Acryos Armor, with a red bandana wrapped around the helmet and squad leader iconography where appropriate
Weapons: Iudex Pattern Power Hammer, Mephistopheles Semiautomatic spread launcher, blind grenades, breaching charges
Gear: Advanced HUD to monitor squad lifesigns and track biological movements within 50 or so metres, ration pack
Designation: Courthouse One
Kit: Acryos Armor, with a red bandana wrapped around the helmet and squad leader iconography where appropriate
Weapons: Iudex Pattern Power Hammer, Mephistopheles Semiautomatic spread launcher, blind grenades, breaching charges
Gear: Advanced HUD to monitor squad lifesigns and track biological movements within 50 or so metres, ration pack
Last edited by Apothecary Meros on Sun Sep 10, 2017 4:11 am; edited 1 time in total
Re: Final Judgment (Recruitment)
Codename: Barrister
Designation: Courthouse 2
Kit: Asthinius Agaro Armor, with a skull face painted in front of the helmet.
Weapons: Pax Ultima Hellgun, Hellpistol, Combat Knife, Power Sword, Frag grenades and Demo charges.
Gear: Scanner, Medi-pack, Targeter, Combat Ration Pack
Designation: Courthouse 2
Kit: Asthinius Agaro Armor, with a skull face painted in front of the helmet.
Weapons: Pax Ultima Hellgun, Hellpistol, Combat Knife, Power Sword, Frag grenades and Demo charges.
Gear: Scanner, Medi-pack, Targeter, Combat Ration Pack
senera2000- Posts : 255
Join date : 2017-01-19
Age : 24
Location : Polgasowita, Sri Lanka
Re: Final Judgment (Recruitment)
*commenting to register interest, will post full character info as soon as possible*
Norabder- Posts : 209
Join date : 2017-03-01
Re: Final Judgment (Recruitment)
Codename: Executioner
Designation: Courthouse Three
Kit: Acryos Armor.
Weapons: Petrus Phosphor Microcharge Chain launcher. Power Fist (Left hand). Daimon Microcharge Sidearm
Gear: Advanced HUD with infrared temperature readout. Stabilization mount. Combat ration pack. Multi-purpose Auspex (compass, life sign detector)
Designation: Courthouse Three
Kit: Acryos Armor.
Weapons: Petrus Phosphor Microcharge Chain launcher. Power Fist (Left hand). Daimon Microcharge Sidearm
Gear: Advanced HUD with infrared temperature readout. Stabilization mount. Combat ration pack. Multi-purpose Auspex (compass, life sign detector)
Last edited by Runa_Cat on Tue Sep 12, 2017 2:27 pm; edited 1 time in total
Runa_Cat- Posts : 109
Join date : 2017-01-18
Age : 27
Location : Tullic Prime
Re: Final Judgment (Recruitment)
Codename: Verdict
Designation: Courthouse 4
Kit: Nilrem Agaro armour, and refractor field generator.
Weapons: Force sword, slug revolver.
Psychic powers:
Objuration Mechanicum: The Psyker jams the weapons and engines of his enemies.
Seal Warp Breach: this power allows its user to cut off a connection between the mortal universe and that of Warp space which serves as a vital link for a Daemonic entity who draws power from such a tear and thus can lead to both their weakening as well as their banishment.
Blood Boil: by reaching into an enemy's body with their mind, a psyker can rapidly accelerate their pulse and blood pressure to lethal levels with the end result being the victim's heart and brain exploding.
Gear: Compass, iron fillings, a grimoire containing information on identifying and countering warp-based phenomenon, a divining rod, a box of 10 cigars, a lighter, a hip flask.
Designation: Courthouse 4
Kit: Nilrem Agaro armour, and refractor field generator.
Weapons: Force sword, slug revolver.
Psychic powers:
Objuration Mechanicum: The Psyker jams the weapons and engines of his enemies.
Seal Warp Breach: this power allows its user to cut off a connection between the mortal universe and that of Warp space which serves as a vital link for a Daemonic entity who draws power from such a tear and thus can lead to both their weakening as well as their banishment.
Blood Boil: by reaching into an enemy's body with their mind, a psyker can rapidly accelerate their pulse and blood pressure to lethal levels with the end result being the victim's heart and brain exploding.
Gear: Compass, iron fillings, a grimoire containing information on identifying and countering warp-based phenomenon, a divining rod, a box of 10 cigars, a lighter, a hip flask.
Falco Sanders- Posts : 157
Join date : 2017-02-03
Location : Milky Way
Re: Final Judgment (Recruitment)
Codename: Jury
Designation: Courthouse 5
Kit: Nilrem Agaro armour and Refractor field generator.
Weapons: force axe and hell pistol
Psychic powers:
Telekine dome- The Psyker erects a barrier of shimmering mental energy around himself that can deflect bullets and blows.
Iron arm- By transmuting his flesh into living metal, the biomancer, can wade through enemy fire unscathed and pulp skulls with iron fists.
Hammer hand- through this power, a user can harden the flesh and skin of their first thus hardening tendons and strengthening the muscles of the arm which enhances their physical strength.
Gear: compass, lighter, combat rations and a personal first aid kit.
Designation: Courthouse 5
Kit: Nilrem Agaro armour and Refractor field generator.
Weapons: force axe and hell pistol
Psychic powers:
Telekine dome- The Psyker erects a barrier of shimmering mental energy around himself that can deflect bullets and blows.
Iron arm- By transmuting his flesh into living metal, the biomancer, can wade through enemy fire unscathed and pulp skulls with iron fists.
Hammer hand- through this power, a user can harden the flesh and skin of their first thus hardening tendons and strengthening the muscles of the arm which enhances their physical strength.
Gear: compass, lighter, combat rations and a personal first aid kit.
Norabder- Posts : 209
Join date : 2017-03-01
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